A set of concept work and assets that I provided for a small indie game project
Initial style explorations
Further style refinements for map assets
Initial animation testing for waterfall tiles
Concepting for various tilesets and decoration assets
Grasslands edge tile assets
Testing how units an map assets will fit together
In-engine test of the assets working through a randomised terrain builder
Initial style explorations for units. The game originally started in a pixel art style
Initial concepts for the main faction's units
Concept refinement for the main faction's units
Final assets for the main faction's units
Initial concepts for the main faction's buildings
Working assets for the main faction's buildings
Neutral map building assets
'Archer' unit attack animation
'Swordsman' unit run animation
'Scout' unit action animation