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Geomancer - Remnant Realms (Concept, level design and animation)

A set of concept work and assets that I provided for a small indie game project

Initial style explorations

Initial style explorations

Further style refinements for map assets

Further style refinements for map assets

Initial animation testing for waterfall tiles

Initial animation testing for waterfall tiles

Concepting for various tilesets and decoration assets

Concepting for various tilesets and decoration assets

Grasslands edge tile assets

Grasslands edge tile assets

Testing how units an map assets will fit together

Testing how units an map assets will fit together

In-engine test of the assets working through a randomised terrain builder

In-engine test of the assets working through a randomised terrain builder

Initial style explorations for units. The game originally started in a pixel art style

Initial style explorations for units. The game originally started in a pixel art style

Initial concepts for the main faction's units

Initial concepts for the main faction's units

Concept refinement for the main faction's units

Concept refinement for the main faction's units

Final assets for the main faction's units

Final assets for the main faction's units

Initial concepts for the main faction's buildings

Initial concepts for the main faction's buildings

Working assets for the main faction's buildings

Working assets for the main faction's buildings

Neutral map building assets

Neutral map building assets

'Archer' unit attack animation

'Archer' unit attack animation

'Swordsman' unit run animation

'Swordsman' unit run animation

'Scout' unit action animation

'Scout' unit action animation